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Buy Packages Analysis

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Verified for Victoria 3 1.13.11 and 1.15

Verified on 2026-11-06. The 1.15 buy-package CSV is identical to the 1.13.11 CSV, including political strength and all 15 need categories. Both versions share this article and its charts from the pinned historical commit.

Wealth level vs political strength

Levels 1–99 can be roughly divided into three ranges.

  • Below level 20, growth is rapid, but the increase per level is not fixed.
  • Levels 20–49 show piecewise linear growth, with progressively larger increments per level.
  • From level 50 onward, growth is linear: each additional wealth level adds 25 points of political strength.

Political strength at each wealth level

Political strength at each wealth level

Political strength at each wealth level on a logarithmic scale

Political strength at each wealth level on a logarithmic scale

Wealth level vs total consumption

Growth is roughly exponential. Each additional wealth level multiplies the total consumption budget by about 1.1.

Total consumption budget at each wealth level

Total consumption budget at each wealth level

Total consumption budget at each wealth level on a logarithmic scale

Total consumption budget at each wealth level on a logarithmic scale

Wealth level vs consumption by need category

Simple clothing

Demand first rises and then falls at low wealth levels, reaching zero at level 15.

Simple clothing demand at each wealth level

Simple clothing demand at each wealth level

Basic food

At low wealth levels, demand first rises and then fluctuates around 160. It drops sharply from level 27 and is zero from level 30 onward.

Basic food demand at each wealth level

Basic food demand at each wealth level

Heating

A necessity. Demand increases below level 10 and is fixed at 26 from level 10 onward.

Heating demand at each wealth level

Heating demand at each wealth level

Household items

Demand is zero below level 10, then generally increases. It stays at 238 from levels 31–44 before suddenly dropping to zero at level 45.

Household items demand at each wealth level

Household items demand at each wealth level

Crude items

Demand is zero below level 5, then rises and falls before returning to zero at level 15.

Crude items demand at each wealth level

Crude items demand at each wealth level

Standard clothing

Demand is zero below level 10. It reaches 161 at level 26 and stays constant until suddenly dropping to zero at level 40.

Standard clothing demand at each wealth level

Standard clothing demand at each wealth level

Services

Demand is zero below level 10, then grows roughly exponentially. At high wealth levels, each additional level multiplies the budget by about 1.1.

Services demand at each wealth level

Services demand at each wealth level

Services demand at each wealth level on a logarithmic scale

Services demand at each wealth level on a logarithmic scale

Intoxicants

A necessity. Demand generally increases below level 30, then stays at 216 from level 30 onward.

Intoxicants demand at each wealth level

Intoxicants demand at each wealth level

Luxury drinks

Demand is zero below level 15, then grows roughly exponentially. At high wealth levels, each additional level multiplies the budget by about 1.1.

Luxury drinks demand at each wealth level

Luxury drinks demand at each wealth level

Luxury drinks demand at each wealth level on a logarithmic scale

Luxury drinks demand at each wealth level on a logarithmic scale

Free movement

Demand is zero below level 10, then grows roughly exponentially. At high wealth levels, each additional level multiplies the budget by about 1.1.

Free movement demand at each wealth level

Free movement demand at each wealth level

Free movement demand at each wealth level on a logarithmic scale

Free movement demand at each wealth level on a logarithmic scale

Communication

Demand is zero below level 20, then grows unevenly until around level 40, followed by roughly exponential growth. At high wealth levels, each additional level multiplies the budget by about 1.1.

Communication demand at each wealth level

Communication demand at each wealth level

Communication demand at each wealth level on a logarithmic scale

Communication demand at each wealth level on a logarithmic scale

Luxury food

Demand is zero below level 20, then grows roughly exponentially. At high wealth levels, each additional level multiplies the budget by about 1.1.

Luxury food demand at each wealth level

Luxury food demand at each wealth level

Luxury food demand at each wealth level on a logarithmic scale

Luxury food demand at each wealth level on a logarithmic scale

Luxury items

Demand is zero below level 15, then grows roughly exponentially. At high wealth levels, each additional level multiplies the budget by about 1.1.

Luxury items demand at each wealth level

Luxury items demand at each wealth level

Luxury items demand at each wealth level on a logarithmic scale

Luxury items demand at each wealth level on a logarithmic scale

Leisure

Demand is zero below level 20, then grows roughly exponentially, with each additional level multiplying the budget by about 1.2 over some intervals. At high wealth levels, growth remains roughly exponential, but the multiplier per level is about 1.1.

Leisure demand at each wealth level

Leisure demand at each wealth level

Leisure demand at each wealth level on a logarithmic scale

Leisure demand at each wealth level on a logarithmic scale

Stimulants

Demand is zero below level 6, then rises and falls before returning to zero at level 31.

Stimulants demand at each wealth level

Stimulants demand at each wealth level

Terminology

  • Need categories are the “consumption groups” discussed in BV1pG3yzVE67.
  • Consumption, the vertical axis of each chart, is the weekly base-price budget for that need category per 10,000 working adults, rather than actual market spending or goods quantities. Dependents have half the baseline consumption weight of working adults.
  • Wealth level, the horizontal axis of each chart, determines a person's total weekly consumption budget. Wealth falls when income cannot cover the current buy package and rises when income can cover a higher-level package. It is closely related to standard of living (SoL), but the two are not identical.

Appendix: data and reproduction

Table preview

wealth political_strength total_popneeds popneed_basic_food popneed_services popneed_luxury_items
1 0.03 151 90 0 0
2 0.04 165 94 0 0
3 0.05 181 98 0 0
4 0.1 200 105 0 0
5 0.15 221 106 0 0

Download the complete CSV datasets/parsed/buy_packages/buy_packages.csv

All SVG figures

Linear and logarithmic versions of 17 metrics: 34 SVGs in total.

Metric Linear scale Logarithmic scale
Political strength political_strength.svg political_strength_log.svg
Total consumption budget total_popneeds.svg total_popneeds_log.svg
Simple clothing popneed_simple_clothing.svg popneed_simple_clothing_log.svg
Basic food popneed_basic_food.svg popneed_basic_food_log.svg
Heating popneed_heating.svg popneed_heating_log.svg
Household items popneed_household_items.svg popneed_household_items_log.svg
Crude items popneed_crude_items.svg popneed_crude_items_log.svg
Standard clothing popneed_standard_clothing.svg popneed_standard_clothing_log.svg
Services popneed_services.svg popneed_services_log.svg
Intoxicants popneed_intoxicants.svg popneed_intoxicants_log.svg
Luxury drinks popneed_luxury_drinks.svg popneed_luxury_drinks_log.svg
Free movement popneed_free_movement.svg popneed_free_movement_log.svg
Communication popneed_communication.svg popneed_communication_log.svg
Luxury food popneed_luxury_food.svg popneed_luxury_food_log.svg
Luxury items popneed_luxury_items.svg popneed_luxury_items_log.svg
Leisure popneed_leisure.svg popneed_leisure_log.svg
Stimulants popneed_stimulants.svg popneed_stimulants_log.svg

Reproduction

Run from the project root:

uv run python -m examples.parse

See the parsing guide for setup and game-file detection, and the buy-package data dictionary for field definitions. The data and findings are verified for 1.13.11 and 1.15; regenerated outputs depend on the installed game version.

Historical source and current exports

The displayed CSV and all 34 SVGs link directly to artifact commit 19fdf73d3453da8c152e29223f826536c8e6b33c. The five-row preview above was extracted from the same commit. Parsing the 1.15 game files reproduces the same CSV. Historical files remain in Git history; no copies are stored in the current artifact collections.

Current generated exports: buy_packages.csv. Current SVGs use the filenames listed above under datasets/parsed/buy_packages/figures; browse the current figures. These exports may change when regenerated for another game version.